Pilot’s checklist / Sheet 3
What you can do
- Fly manually through gravity wells and planetary approaches
- Land anywhere terrain permits
- Trade between settlements and markets
- Tow cargo, cores, wreckage and machinery with the ship’s cable
- Explore caves and subterranean installations
- Recover salvage and black boxes
- Survey planets and cave systems
- Transport passengers and specialists
- Use ground vehicles and rover access where the ship cannot go
- Establish frontier claims
- Deal with pirates, Tide activity and changing local conditions
- Follow contracts or ignore them entirely
- Reach one of four endings, then begin future runs from less predictable systems


